Strange New World
1) New on-screen graphics
2) Swanky set changes that allow for psychedelic color combinations to appear behind the contestant.
3) Hmm what else?
Oh yes, completely different rules. The ladder structure was completely thrown on its head, with the first two "rungs" now requiring 3 and 2 consecutive correct answers, respectively, to get through. This also limits the number of questions after which a contestant can quit.
Lastly, they added a 3rd help, "Trust the Mob", which forces you to take the mob's choice of highest plurality. You can also now choose which help you want to use, which is a nice addition.
I really didn't have much of an issue with any of these changes (especially getting to pick which help you want to use, that was a great add), but Bob kinda glossed over these additions as if they'd always been a part of the show. I thought I was watching an unaired pilot for the first few minutes.
I also found myself asking a few questions about some of these helps, namely with bizarre corner cases and how they would play out at later stages of the game:
1) If a contestant picks Ask the Mob and all the mob members chose the same answer, what happens? Similarly, what if no one in the Mob has the right answer?
2) If the contestant picks Trust the Mob and two of the choices are tied amongst the Mob, what happens? What if there's a 3-way split?
posted by Brad @ 9:57 PM 3 comment(s)