Buy or Sell

1994 (?) - Present

Think of it as "Give or Keep" for the 1990's, only much, much better. The contestant is shown three (nice) four-digit prizes with false prices, either above or below the ARP. If the price is below the ARP the price is a "bargain" and the contestant should buy it. If the price is above the ARP the contestant should sell it. If the contestant makes the right decision, the difference between the shown price and the ARP is added to the contestant's bank. If the contestant makes a bad decision, the difference is subtracted from the contestant's bank. After all three prizes, if the contestant has a positive total of $1 or more in the bank, s/he wins all three prizes.

The stakes were upped further in 1998 so that winning contestants also win the total in the bank in cash.

Buy or Sell is always played for three nice prizes often totaling over $8,000 in value. There is usually one prize that is significantly false, so guessing that one correctly will make up for incorrect decisions on previous prizes.

Set Changes: The bank was originally a monstrous pink neon LED display. As of 1998, the bank is now an ultra-cool blue neon on black background.
 

It's Buy or Sell with the original display! She's elected to sell this first prize, a grandfather clock.
Good choice! That clock was only $2050 so... ...she made $500 in profit! Note her happiness.
Yikes. She wanted to sell that furniture but she should of bought it. It's an $800 bargain. She lost $800 there, so she's $300 in the hole now! She needs to save more than $300 on that last prize. Note her unhappiness.
And she did! Just barely! She's a winner! At this point in the game the contestant didn't get to keep the money saved, although $100 isn't much of a loss.
Here's Buy or Sell from 1999. Note the nifty new display. Well, he lost, but the display is still nifty.