one of the first five pricing games ever, Grocery Game sees
frequent play to this date. Five grocery items are shown. The
contestant selects an item along with the quantity of that item
the contestant wishes to purchase. The total for that item is
added on a cash register, with the goal of hitting a total of
$6.75 to $7.00 (later $20 to $21) without going over. If the
range is hit, the contestant wins a bonus prize. As long as the
contestant is under the target range, s/he can keep purchasing
items, but if the total goes over the range, the game is over.
Naturally, once a grocery item has been used, it can not be used
again. In the very early days of the game, the contestant was
given $100 in cash at the start of the game. Presumably, the
contestant kept this money as long as s/he didn't go over the
range, and if for some reason the contestant chickened out, they
could still keep the $100 bonus. If they hit the desired range,
they won the bonus prize and the $100; if they went over the
range, they lost it all.
Changes: A tacky Grocery Game sign has been
added to the display, the table on which the items sits has been
refurbished, and the cash register has improved with the ages,
although it is still not digital to this date. A
"WIN/OVER" readout has been added to the top of the
register since the game's inception.
|Here comes Grocery Game! Check out
Janice's short skirt...me-ow!
||That's a good prize for bacon. She
took three bacons, making her total $2.97.
|Janice still runs that register to
||Here's version 2.0 of the Grocery
|This contestant went over...and
then some! She was supposed to stop at $7! Note the
"WIN/OVER" readout on top of the register.
||Here's what Grocery Game looks
another FGI: Frequent Grocery Item. $1.29!
He must not have known that. He was supposed to hit
|Here's an even
WORSE overbid from 11/02!