Professor Price was a general knowledge/pricing game played for a car. Bob began the game by asking the contestant a question with a numerical answer, such as "How many goals makes a hat trick in hockey?" If the contestant answered correctly, s/he earned a point, which was registered on the right hand of Professor Price, a puppet controlled by a TPiR stage hand. If the question was answered incorrectly, Professor Price registered the miss on his left hand. Following that first question, the contestant was then shown the last two numbers in the price of the car. Bob then asked the contestant if the number from the question he just asked was one of the first two digits in the car. Once again, if the contestant was right, s/he earned a point with Professor Price. Bob then asked another general knowledge question and the game continued as above, this time using the answer from the general knowledge question to guess the first digit of the car. If the contestant answered three general knowledge and/or pricing questions correctly before incorrectly answering three of the questions, s/he won the car. Should the contestant need the fifth and final question, the price of the car would already be revealed, and the contestant's fate would depend on his/her general knowledge ability. Confused yet? Needless to say, this game was played twice, tops.
Professor Price is by far the most bizarre game ever played on TPiR. It is certainly the only game that required any sort of general knowledge irrelavent of the pricing of products. The fact that the price of the car could be revealed before the game was over was simply baffling.
Game rules aside, the setup for Professor Price was also the most bizarre ever concocted. Professor Price was an eccentric puppet that looked like a younger cousin of Albert Einstein. The producers did little to hide the fact that a man behind the board was controlling his movements. To break the ice on the first playing of the game, Bob asked Professor Price bizarre yes or no question to which Professor Price would answer with shakes or nods of the head. When Professor Price would register an answer on his hands, one of his fingers would shoot up suddenly--right answers pointed up, wrong answers pointed down. Professor Price had just four fingers on each hands as to prevent an unintentional obscene gesture. When a contestant won the car, the entire Professor Price setup went bezerk. An owl on top of the table started flapping his wings and the clock to the left of Professor Price went haywire.
Everything about this game, from its rules to its bizarre staging, suggests that the game was the product of an LSD-induced hallucination on the part of someone on the TPiR staff. No pricing game has ever made me laugh more than Professor Price.
|Pardon the blurriness here, but this is the Professor Price set. The clock is to his left, and the owl is on top of the statue in the upper right.||Here's good 'ol Professor Price! What knowledge hath you for us today, sir?|
|Here are the first two numbers in the price of the car, but never mind those for now, we need to ask some bizarre general knowledge questions!||Quick Scott, How many ounces are there in a half pint? Eight? You're right! Is that eight the second digit of the car? You say no...|
|Uh oh...it is!||One right, one wrong.|
|Now the entire price has been revealed and you have two questions right and two questions wrong. So...how many face cards in each suit of a standard deck of playing cards??||You know he got that question right, because the owl is about to fly away...|
|...and his clock is going haywire! He won the car!|